broadcast.go 2.7 KB

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  1. package broadcast
  2. import (
  3. "encoding/json"
  4. "goseg/config"
  5. "goseg/structs"
  6. "log/slog"
  7. "os"
  8. "reflect"
  9. "sync"
  10. "fmt"
  11. "github.com/gorilla/websocket"
  12. )
  13. var (
  14. logger = slog.New(slog.NewJSONHandler(os.Stdout, nil))
  15. clients = make(map[*websocket.Conn]bool)
  16. broadcastState structs.AuthBroadcast
  17. mu sync.RWMutex // synchronize access to broadcastState
  18. )
  19. func init(){
  20. // initialize broadcastState global var
  21. config := config.Conf()
  22. broadcast, err := bootstrapBroadcastState(config)
  23. if err != nil {
  24. errmsg := fmt.Sprintf("Unable to initialize broadcast: %v",err)
  25. panic(errmsg)
  26. }
  27. broadcastState = broadcast
  28. }
  29. // adds ws client
  30. func RegisterClient(conn *websocket.Conn) {
  31. clients[conn] = true
  32. broadcastJson, err := GetStateJson()
  33. if err != nil {
  34. return
  35. }
  36. if err := conn.WriteMessage(websocket.TextMessage, broadcastJson); err != nil {
  37. fmt.Println("Error writing response:", err)
  38. return
  39. }
  40. }
  41. // remove ws client
  42. func UnregisterClient(conn *websocket.Conn) {
  43. delete(clients, conn)
  44. }
  45. // take in config file and addt'l info to initialize broadcast
  46. func bootstrapBroadcastState(config structs.SysConfig) (structs.AuthBroadcast, error) {
  47. var res structs.AuthBroadcast
  48. return res, nil
  49. }
  50. // update broadcastState with a map of items
  51. func UpdateBroadcastState(values map[string]interface{}) error {
  52. mu.Lock()
  53. defer mu.Unlock()
  54. v := reflect.ValueOf(&broadcastState).Elem()
  55. for key, value := range values {
  56. // we are matching the map key with the broadcastState item
  57. field := v.FieldByName(key)
  58. if !field.IsValid() || !field.CanSet() {
  59. return fmt.Errorf("field %s does not exist or is not settable", key)
  60. }
  61. val := reflect.ValueOf(value)
  62. if field.Type() != val.Type() {
  63. return fmt.Errorf("type mismatch for field %s: expected %s, got %s", key, field.Type(), val.Type())
  64. }
  65. field.Set(val)
  66. }
  67. BroadcastToClients()
  68. return nil
  69. }
  70. // return broadcast state
  71. func GetState() structs.AuthBroadcast {
  72. mu.Lock()
  73. defer mu.Unlock()
  74. return broadcastState
  75. }
  76. // return json string of current broadcast state
  77. func GetStateJson() ([]byte, error) {
  78. mu.Lock()
  79. defer mu.Unlock()
  80. broadcastJson, err := json.Marshal(broadcastState)
  81. if err != nil {
  82. errmsg := fmt.Sprintf("Error marshalling response: %v", err)
  83. logger.Error(errmsg)
  84. return nil, err
  85. }
  86. return broadcastJson, nil
  87. }
  88. // broadcast the global state to all clients
  89. func BroadcastToClients() error {
  90. broadcastJson, err := json.Marshal(broadcastState)
  91. if err != nil {
  92. logger.Error("Error marshalling response:", err)
  93. return err
  94. }
  95. for client := range clients {
  96. if err := client.WriteMessage(websocket.TextMessage, broadcastJson); err != nil {
  97. logger.Error("Error writing response:", err)
  98. return err
  99. }
  100. }
  101. return nil
  102. }